

Don't understand why it wouldn't work, unless there was some incompatibility between the mesh. Trying an older version of HGEC (1.17) did nothing. Hell, maybe it's a severely out of date driver issue.Įdit: Updating drivers did nothing. I'm wondering if it's an incompatibility issue with the current HGEC version we're using, or perhaps a graphics card setting. It took about 5 minutes just to save it, so there's no way in hell I'm going to do that for every texture, but it worked when it was done. Now, I've never made a skin or model for this game at all, so I have no idea what these settings are, but I opened up one of the texture files and resaved it, completely unedited, using all default settings. I just finished playing around with the DDS plugin for Photoshop, and it appears the problem has something to do with the compression. If anyone would like screenshots, let me know.Ĭopied from the comment have the exact same problem. nif viewer for the meshes, it loads the textures up just fine, so I really have no idea what the problem is. dds photoshop plugin settings, it works just fine. However, if I load up the texture in photoshop and resave it using default. Hard for me to explain, other than no texture on the front and messed up texture on the back. Using HGEC default textures work just fine, but when I install the high res texture pack, the characters lose and sort of texture they had on the front, and the back turns into this kind of splotchy looking thing. It doesn't really make a whole lot of sense. I'm not entirely sure what the problem is.
